EDK 4.2.28.0 (Ascension 1.0)

EDK releases + Open discussion and chat about EDK.
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nyllzen
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Re: EDK 4.2.28.0 (Ascension 1.0)

Post by nyllzen » Sun Dec 11, 2016 13:39

edit: just saw that calling zkillboard.com/api/combined/allianceID/XXXXXXXX/ drops an error page.

in my case, it just doesn't pick up any new kills from some certain time again (most of them are in M-O).

Code: Select all

#!/usr/bin/env php 2016/12/11 11:36:12 - Starting zKB Import
2016/12/11 11:36:13 - ZKBApi: https://zkillboard.com/api/combined/allianceID/XXXXXXXX/
2016/12/11 11:36:13 - 0 kills were posted and 34 were skipped (34 kills fetched)
2016/12/11 11:36:13 - Timestamp of last kill: 2016-12-10 19:43:23
2016/12/11 11:36:13 - Time taken = 0.89688491821289 seconds.

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SnakeTheBest
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Re: EDK 4.2.28.0 (Ascension 1.0)

Post by SnakeTheBest » Sun Dec 11, 2016 21:26

in my case it just say 0 everything

ZKBApi: https://zkillboard.com/api/corporationID/111111111/
0 kills were posted and 0 were skipped (0 kills fetched). Timestamp of last kill: 2016-12-01 01:35:43


supose is for the reinforce mode then ...

thanks Salvoxia for the excellent work man

alghara
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Re: EDK 4.2.28.0 (Ascension 1.0)

Post by alghara » Mon Dec 12, 2016 09:08

Look like working today,

Thx for the patch Prometh.

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prometh
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Re: EDK 4.2.28.0 (Ascension 1.0)

Post by prometh » Mon Dec 12, 2016 11:32

From what i saw, zkill was put into reinforced (something like cached only) mode for a while after the M-O battle. Anyway, if you not sure about zkills current status, stats are provided here: https://zkillboard.com/ztop.html
You could see there if no kills were processed.

Cheers,
prometh

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Elaugaste Dourden
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Re: EDK 4.2.28.0 (Ascension 1.0)

Post by Elaugaste Dourden » Mon Dec 12, 2016 18:31

zkb fetch not work, you can use this path for fix:
viewtopic.php?f=506&t=21952

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prometh
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Re: EDK 4.2.28.0 (Ascension 1.0)

Post by prometh » Mon Dec 12, 2016 21:53

Elaugaste Dourden wrote:
Mon Dec 12, 2016 18:31
zkb fetch not work, you can use this path for fix:
viewtopic.php?f=506&t=21952
Please check if this one also works for you: viewtopic.php?f=503&t=21949#p49935
It won't go back in time as far as your patch and should work better for pages with lots of kills in 24 hours.


Image

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Elaugaste Dourden
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Re: EDK 4.2.28.0 (Ascension 1.0)

Post by Elaugaste Dourden » Tue Dec 13, 2016 19:30

prometh wrote:
Mon Dec 12, 2016 21:53
Elaugaste Dourden wrote:
Mon Dec 12, 2016 18:31
zkb fetch not work, you can use this path for fix:
viewtopic.php?f=506&t=21952
Please check if this one also works for you: viewtopic.php?f=503&t=21949#p49935
It won't go back in time as far as your patch and should work better for pages with lots of kills in 24 hours.
You're right, your solution is more correct.

I have not found messages about problem with zkb fetch. Because that did could think. :oops:

Rav
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Re: EDK 4.2.28.0 (Ascension 1.0)

Post by Rav » Sat Dec 17, 2016 12:53

prometh wrote:
Fri Dec 09, 2016 19:34
Its a change to the zkb api, limiting the start time to full hours, can you try the attached file (goes to common/includes) ?
Thank you for this. This fixes the problem, but creates a new one:
If there are more than 200 KMs in an hour, the last kill timestamp never advances to the next hour and cron keeps pulling the same set of kills over and over. The fix on the zkill side would be to have it always return at least a full hour worth of kills + one kill of the next hour.

EDIT: Maybe something using pagination or the afterKillID modifier can be done to solve this.

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Salvoxia
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Re: EDK 4.2.28.0 (Ascension 1.0)

Post by Salvoxia » Sun Dec 18, 2016 01:48

Hi,

valid point, I didn't think of that. Thanks for mentioning.
I just pushed a fix that makes use of zKB's pagination feature to work around that situation.

Best Regards,
Salvoxia

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Dism0
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Re: EDK 4.2.28.0 (Ascension 1.0)

Post by Dism0 » Sun Dec 18, 2016 09:25

is there an easy way to make the fighter killmails more accurate? you only get a fighter killmail if you kill a whole squadron. it can be anywhere from 2-12 fighters which makes the killmail worth considerably more.

example:

Satyr II goes for 8.5mil each in Jita but the killmail only says 8.5mil. a whole squadron (12 fighters) died so it should be 8.5x12 (102mil) for this particular fighter. is it possible to build that into the killboard?

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