EDK 4.2.28.0 (Ascension 1.0)

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Salvoxia
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Re: EDK 4.2.28.0 (Ascension 1.0)

Post by Salvoxia » Tue Dec 20, 2016 22:27

That sure is possible. Just need to think of an "elegant" way to implement this :)
I don't think squadron sizes are available in the SDE.. or are they?

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Dism0
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Re: EDK 4.2.28.0 (Ascension 1.0)

Post by Dism0 » Fri Dec 23, 2016 04:09

they are on the description page for the fighter on the killboard

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Salvoxia
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Re: EDK 4.2.28.0 (Ascension 1.0)

Post by Salvoxia » Sat Dec 24, 2016 17:49

Attribute ID 2215 :)
I pushed an update to the dev branch, that respects a fighter's squad size for ISK loss calulation: https://github.com/evekb/evedev-kb/comm ... f209ef8caa

Best Regards and Merry Christmas,
Salvoxia

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SnakeTheBest
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Re: EDK 4.2.28.0 (Ascension 1.0)

Post by SnakeTheBest » Mon Jan 02, 2017 20:00

Salvoxia wrote:
Sun Dec 18, 2016 01:48
Hi,

valid point, I didn't think of that. Thanks for mentioning.
I just pushed a fix that makes use of zKB's pagination feature to work around that situation.

Best Regards,
Salvoxia
hi all, and happy new year.

im getting this

Code: Select all

Error reading feed: https://zkillboard.com/api/corporationID/827059977/
Error getting data: Operation timed out after 45005 milliseconds with 0 bytes received(28), Start time = 2016-12-20 22:00:26
not sure if thats because the patch you mention on the quoted post or if zkb is somekind of reinforced again?

alghara
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Re: EDK 4.2.28.0 (Ascension 1.0)

Post by alghara » Tue Jan 03, 2017 08:33

I believe it's a reinforced mode again, i have the same issue.

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Salvoxia
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Re: EDK 4.2.28.0 (Ascension 1.0)

Post by Salvoxia » Tue Jan 03, 2017 13:58

Hi,

yes, this error indicates a problem on zKillboard's side or on the way from your server to zKillboard. There's nothing EDK can do about that.

Best Regards,
Salvoxia

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SnakeTheBest
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Re: EDK 4.2.28.0 (Ascension 1.0)

Post by SnakeTheBest » Tue Jan 03, 2017 17:19

Salvoxia wrote:
Tue Jan 03, 2017 13:58
Hi,

yes, this error indicates a problem on zKillboard's side or on the way from your server to zKillboard. There's nothing EDK can do about that.

Best Regards,
Salvoxia
yeah i suposed that too, thanks buddy.

EDIT: BTW today its working fine =) blame ZKB haha

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Re: EDK 4.2.28.0 (Ascension 1.0)

Post by Bas » Mon Jan 09, 2017 15:59

Salvoxia wrote:
Sat Dec 24, 2016 17:49
Attribute ID 2215 :)
I pushed an update to the dev branch, that respects a fighter's squad size for ISK loss calulation: https://github.com/evekb/evedev-kb/comm ... f209ef8caa

Best Regards and Merry Christmas,
Salvoxia
Does patch will work only for new killmails?
I checked previous fighter killmails and see no changes.

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Salvoxia
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Re: EDK 4.2.28.0 (Ascension 1.0)

Post by Salvoxia » Tue Jan 10, 2017 19:48

Yes, this will only affect new killmails.
Manually triggering a value recalculation (using current market prices) will work as well (log in as admin, view a kill and click on "update" for any item price (you don't need to change the value)).

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