[EDK4.2.16+]: Ship Display Tool v3.7.1 - Updated: 2016/05/05

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Salvoxia
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Re: [EDK4.2.16+]: Ship Display Tool v3.7 - Updated: 2016/02/18

Post by Salvoxia » Sat Feb 20, 2016 15:12

Hi,

thanks for reporting this, I will look into it!

The link for the WebGL mod has been fixed.

Best Regards,
Salvoxia

Edit: I added some fixes, for the rig as well as for ammo detection, it would be great if you could give it a test: https://github.com/Salvoxia/ship_displa ... e/edk42160 -> Download zip

unrealalex
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Re: [EDK4.2.16+]: Ship Display Tool v3.7 - Updated: 2016/02/18

Post by unrealalex » Sat Apr 16, 2016 21:30

very strange powergid value in this kill http://kb.oeg.su/index.php/kill_detail/148825/
any ideas how to make it normal ?

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prometh
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Re: [EDK4.2.16+]: Ship Display Tool v3.7 - Updated: 2016/02/18

Post by prometh » Mon Apr 18, 2016 11:47

The powergrid is wrong because the reduction in powergrid is not been taken into account (the same for all tier 3 BCs and stealth bombers). Should be possible to be fixed but I don't now how easy its gonna be.

Edit: I guess I found part of the issue, the bonusText is used and that seems to have changed at some point. I'll try to fix the most obvious ones for now.

Edit2: I fixed this and a few more (probably not all) for the webgl mod, if you need it fast heres the changes: https://bitbucket.org/snitchashor/ship_ ... e281ccf53f

Cheers,
Snitch

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Salvoxia
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Re: [EDK4.2.16+]: Ship Display Tool v3.7 - Updated: 2016/02/18

Post by Salvoxia » Mon Apr 18, 2016 19:26

Hi,

thanks @prometh for going over the code and adding these fixes! I incorporated them in the version I am maintaining.
https://github.com/Salvoxia/ship_displa ... e/edk42160 -> Download zip

Best Regards,
Salvoxia

unrealalex
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Re: [EDK4.2.16+]: Ship Display Tool v3.7 - Updated: 2016/02/18

Post by unrealalex » Tue Apr 19, 2016 06:30

thank you very much prometh, it works much better!

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prometh
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Re: [EDK4.2.16+]: Ship Display Tool v3.7 - Updated: 2016/02/18

Post by prometh » Tue Apr 19, 2016 10:30

You're welcome. Now that i figured out a few of the issues I'll do more changes to that part I guess. One on the list is t3 destroyers, right now they show a weird mix of Stats for the different modes, guess I will show defense as default. Also drone dps is not showing, maybe I will add Gallente t2 drones as default.


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Dism0
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Re: [EDK4.2.16+]: Ship Display Tool v3.7 - Updated: 2016/02/18

Post by Dism0 » Sat Apr 30, 2016 17:49

anyone else getting the missing picture slot for the Heavy Stasis Grappler II?

example: killmail

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Salvoxia
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Re: [EDK4.2.16+]: Ship Display Tool v3.7 - Updated: 2016/02/18

Post by Salvoxia » Sun May 01, 2016 16:27

Hi,

I crossposted that kill to my dev board, the problem doesn't show there. Have you tried clearing your killboard object/SQL cache (if enabled)?

Best Regards,
Salvoxia

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Dism0
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Re: [EDK4.2.16+]: Ship Display Tool v3.7 - Updated: 2016/02/18

Post by Dism0 » Mon May 02, 2016 02:02

i clear the cache and always get the error below. i think thats more of an issue with godaddy webhosting though but im pretty sure it still clears the cache just not very gracefully. it still remains not showing though after clearing the cache.

Code: Select all

Internal Server Error
The server encountered an internal error or misconfiguration and was unable to complete your request.
Please contact the server administrator and inform them of the time the error occurred, and the actions you performed just before this error.
More information about this error may be available in the server error log.


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Salvoxia
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Re: [EDK4.2.16+]: Ship Display Tool v3.7 - Updated: 2016/02/18

Post by Salvoxia » Mon May 02, 2016 07:31

Hi,

that might be the result of the cache clearing script taking too long and timing out, due to the amount of cached files (Do you run the cron_clearup Cron job regularily?).
To make sure you could disable caching temporarily to quickly check if the problem still persist.

Best Regards,
Salvoxia

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